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Item recipes that produce more than 1 item should clearly state so in title or description.
#63
For example the reprocessor doubles, or the high density structure, I think?
3
Disallow build and destroy commands from affecting cargo drones when set to not visible
#62
This would make it much more convenient to cut and paste while placing connections beneath logistics stations.
1
Combat ship ability use by drawing shapes.
#61
There's a game called Drone Swarm where the drones are handled through the drawing of shapes. We could use inspiration from this concept to make active combat using the combat bots more interesting and hopefully feeling more fluid and even better t
1
Improve custom keybind functionality
#60
The current rebind functionality is lacking. In particular around modifier keys. This should be far more robust.
In Progress
3
Pause Mode Enabling Blueprint designing, placing or construction planning
#59
I've been preparing for relentless mode with a bunch of blueprints I feel are absolutely necessary to begin my tryharding, but find that the draw to play the game is less when I know it's going to mean drafting up blueprint after blueprint with litt
5
Red text on Blue background very hard to read
#57
Some of the text colors are really difficult to read on the chosen background colors.
1
Give research points if the tutorial isn't given at all.
#56
Many players who choose to not do the tutorial seem to struggle with the early research - make start them off with the research points from the tutorial right from the start?
4
Struts simplified
#55
Problem: The struts are currently very complex, I have not found any short or simple way of explaining their functioning, and the directionality even if it was more obvious is counterintuitive and complex to work with. Therefore I'd like to propose
1
Add a landing zone list to the factory info panel
#54
So you can easily navigate to and see all the active landing zones in your factory
3
Prevent alerts from appearing when station is in camera view.
#53
Having 40+ alerts appear when fighting enemies inside my battle station prevents me from seeing any acutally attacks that I'd be concerned about. Preventing alerts from occuring given that the where the alert is occur is within the camera focus can
4
Map Markers
#52
It would be useful to have map marker to signal where certain production is located on the map at a glance.
3
Duplicators generate heat or cause producing structures to generate more heat
#50
If you had to pay for the increased heat use for duplicating items there would no longer be abnormally high heat efficiency when using absurd amounts of power, especially from for example dyson swarms that don't currently generate heat without trans
3
Von Neumann Probe Hangar to solve or mitigate limited map controls.
#51
Transportation times to get your von neumann probe places to do the things it can't do from map view is often a frustrating hurdle in Final Factory. A potential proposal is to allow an mid-early game structure that houses a simplified version of ou
1
QOL: Space for more small stack items in assemblers using them
#48
Quality of Life: Enable production buildings to house more of the small-stack items if the player tries to manually force them in with ctrl+click and similar methods. Long version: For items that stack to 100, an assembler and other machines can ge
4
QOL: Prioritize construction of order-critical buildings such as receivers over transmitters.
#49
Or any other structures whose urgency is very high, such as heat exchangers, radiators, defense platforms, or repair centers. Lasers are also defensive, but usually in such numbers that any one laser isn't critical.
2
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