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Multiplayer Co-op
#1
MVP implementation for multiplayer
In Progress
101
Mining Stations Anywhere
#24
Currently mining stations can only be placed or landed near an asteroid. This is an issue for mobile factories, especially with multiple mining components as it limits where they can be landed. The proposed change is to allow them to be placed anyw
Planned
26
Add blueprint mirroring
#64
The game really needs blueprint mirroring.
Researching
24
Ship Portal Pathfinding
#12
Allow ships deploying to instead of pathfinding directly from 1 location to the other to be allowed to pathfind to the nearest portal and come out at the nearest exit portal to their targetted destination.
Researching
23
Constructor Bot Heal/Repair
#34
Ability for constructor towers to heal/repair constructor bots idling at them. Can get annoying seeing a bunch of health bars floating over a base from constructor bots returning through battlefields.
21
Item Collection upgrade
#39
Currently using a mod that draws collectables to you, could make it an upgrade that can be bought
18
Landing Zone Rework
#72
A Landing Zone Projector would be a structure that could be attached to a station, and when the station lands it would project a specified landing zone. This makes landing zones more modular as they can move with a station, be part of published blu
Researching
17
Better Hotbar
#9
Make more than just 2 hotbars (maybe 8) you would be able to press a button to switch between the 2 last ones and the other 6 wouldnt be visible, to acces the others maybe you could press a button plus one of the numbers to select it's respective ho
16
Implement ability to request items from the logistics network as the player
#69
Now that Supply bots are in the game the player should have a UI that enables them to make requests to the bots to bring specific items (and trash items)
Researching
16
Vision rework
#37
Structures provide small radius of fog removal. I haven't tested every structure, logistic bay, solar panels etc. end up covered in fog.
14
Quality of Life Feature: Drag and drop mechanics for connectors and inserters
#81
Inserters can selectively be set to pick up directly from a connector (which would get a little hole much like when they do a turn) by drag-dropping the inserter from connector to target building. They would still pass over connectors they have not
12
Terrain busting
#70
Add some way to destroy map objects like obelisks/asteroids, etc to give players more room for their factory
12
Give research points if the tutorial isn't given at all.
#56
Many players who choose to not do the tutorial seem to struggle with the early research - make start them off with the research points from the tutorial right from the start?
11
Allow construction bots in towers to repair stations
#44
During a game you often end with a bunch of small and tiny stations, such as a logistics bay with one solar panel. If they get damaged your options are to a) keep looking at a damaged component, b) put a repair module on every single station just in
11
Show what items you need for a blueprint when placing it or near it
#25
When placing / selecting a blueprint it would be nice if the structures in that blueprint were shown, similar to Factorio. Also if you're near blueprints, it could show what structures you need for nearby blueprints, and maybe some control to let y
11
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