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Make laser turret damage scale up based on time#6

Currently lasers are pretty weak. They are a fine weapons support system on a battleship, but don’t offer much unique gameplay.

With the rework, lasers will improve their damage the longer they are firing at an enemy. This will make them particualrly excellent at destroying buildings

2 years ago
Changed the status to
Planned
2 years ago
Changed the status to
Researching
2 years ago

That would be great for the hunting ships that people use to clean out sectors. Being able to quickly destroy targets rather than having just the combat ships run them down, would add value to the turrets.

2 years ago
Changed the status to
Planned
2 years ago
Changed the status to
In Progress
2 years ago
Changed the status to
Completed
2 years ago