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Fixed Timestep Simulation#4

Currently the factory runs based on your fps and delta time. We are moving to fixed time step so that each update will represent the exact same time step, no matter what your framerate is.

This feature is in the game currently by turning on the command EnableRateLimiting. However there are still some quirks to work out.

This is required for the multiplayer implementation

2 years ago
Changed the status to
In Progress
2 years ago

This will be huge for MP. Being able to have things going at the same imte in each copy of the world is crucial to making MP and crossplay accessible to everyone. The ones you might have the hardest time with, will be Mac and Steamdeck, as there are fewer playtesters and it would be nice to have more to assist in this.

2 years ago
1

This is currently fairly stable in the game. Use setRateLimit to customize your UPS (and remember to use EnableRateLimiting to turn it on

2 years ago
Changed the status to
Planned
2 years ago

Work is ongoing but taking a backseat atm. Much of this has been completed

2 years ago
Changed the status to
In Progress
2 years ago
Changed the status to
Completed
a year ago