
Heat currently is pretty lackluster. The new implementation will make heat affect the operation of various structures in a certain range.
Instead of simply negating heat, you’ll want to find equilibrium heat that works best with your station. Structures will have optimal zones of temperature for their operation.
I plan to make it fairly forgiving, so that you don’t always have to be in the optimal zone. For most cases, a large zone will be available such that the structure will operate at normal capacity. Optimizations on your design can increase that capacity, but it won’t be required



Heat conduction, or supercharged radiation? Would the radiators increase the local heat then?

That sounds interesting. Having to keep an eye on the heat of various systems would add to the drama and intensity of the game. More things to have on your radar, while working elsewhere.

Sounds like an interesting way to challenge the duplicator megabases.